AI Insights · Timothy · April 2023
Top 5 Stickman Games on iOS in Australia: Q1 2023 Performance
In Q1 2023, the top 5 Stickman games on iOS in Australia showed varied performance in weekly downloads, revenue, and active users. Sensor Tower data provides insights into these trends.
The first quarter of 2023 saw interesting trends in the performance of the top 5 Stickman games on iOS in Australia. Here’s a breakdown of their weekly downloads, revenue, and active user trends according to Sensor Tower data.
Stick War: Legacy from Max Games Studios showed notable fluctuations. Weekly revenue peaked at $994 in mid-January before stabilizing around $300-$600 for the remainder of the quarter. The game’s weekly downloads experienced a slight dip early in the quarter but gradually recovered to end March with approximately 617 downloads. Active users decreased from 2.2K at the end of December to around 1.9K by the end of March.
Draw a Stickman: EPIC 2 by Hitcents.com, Inc. maintained steady revenue throughout the quarter, with a significant jump to $155 in the final week of March. Download numbers varied, peaking at 301 in early February and settling at 233 by the end of March. Active users saw a slight decline from 1.65K at the end of December to 1.51K by late March.
Stick Battle: War of Legions from DIVMOB CO., LTD had a more erratic revenue pattern. It saw a peak of $347 in early January and another of $309 in early March but generally hovered around lower figures. Downloads were modest, fluctuating between 49 and 121 throughout the quarter. Active users saw a decline from 121 in late December to 82 by the end of March.
Stickman Hook by MADBOX consistently performed well in terms of downloads, with peaks at 3.5K in early January and a smaller peak of 2.7K in early March. Revenue remained steady, averaging around $60-$70 weekly. However, active users showed a downward trend from 14.9K at the end of December to just over 10K by the end of March.
Finally, Super Stickman Golf 2 by Noodlecake had low download numbers, rarely exceeding single digits. Revenue remained modest, peaking at $66 in mid-March. Unfortunately, data on active users was not available.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.